OUTLAWS AND LAWDAWGS
January 10th This game is a pump and pistol only game. If you have been looking for some wild west themes with wild west gun fights, this is the game to attend.
Please join us on our boards and let us know if you would like to attend.
OK Company Paintball - Discussion Boards OK Company's private field is located in the
Portland, OR area. OK Company is a non-profit (no entry fee, BYOA and BYOP). Attendees are encouraged to bring canned food donations for charity.
Outlaws and Lawdogs
Game DetailsIn those beady eyes of bearded men lies what's at stake in this forgotten land. Nothing is black and white, just dead or alive.
Mission I: Womenfolk.
The Outlaws got themselves a little treat after sacking a local army post in native country. Susie Mayberry-Williams a nice girl from Kansas is now captive amongst the piercing eyes of men who haven't seen a woman in months. Susie isn't the shy naive little girl she appears to be though. She's hiding a pistol under them knickers.
Outlaws win condition: Transport Susie up the mountain pass (road 1) to the safe house. Under no condition can Susie be shot. Besides, shootin womenfolk just ain't right.
Lawdawgs win condition: Stop dem Outlaws and rescue Susie.
Wildcard: Before the start of the game the Outlaws have to nominate a leader. If the the leader is shot during the course of the gunfight, Susie can produce her pistol and start shooting her captors.
Outlaws spawn at flag 4. Lawdawgs spawn on road 3. Multiple respawns.
Mission II: Dem Fightin Words
The townsfolk have long suspected fixed games at the local McCorbins saloon. Everyone knows the local sheriff is rigging the games and lining his pockets with the peoples hard earned gold. The outlaws have had enough of it and plan to have a good ol' fashioned night on the town.
Game starts in the middle of the town with each team spawning on both sides. In the middle is a table with a deck of cards. With each general on either side of the table, they take turns flipping cards. As soon as someone pulls an ace all hell breaks loose.
Outlaws win condition: Elimination of opposing team.
Lawdawgs win condition: Elimination of opposing team.
Single elimination.
Mission III: Hell on Wheels
The Lawdawgs are guarding a wagon train carrying gold to the towns local bank. The Outlaws are fixin for an ambush.
Lawdawgs start at the picnic table and have to deliver 4 gold bags diagonally to the mazes farthest HQ location.
Outlaws win condition: Elimination of opposing team.
Lawdawgs win condition: Successful delivery of gold to the towns bank. Elimination of opposing team.
Wildcard: Before the start of the game one player is randomly and confidentially selected as a "double crossing son-of-a-*****" . If the leader is shot during the course of the gunfight, the double crossing son-of-a-***** can produce his/her pistol and start shooting members of the caravan. Unlike Susie, this person can be shot.
Multiple respawns. Round goes for 30 minutes.
Mission IIII: Fools Gold
Despite each sides efforts, the previous battle is interrupted near its end by a large band of Native Americans. They regard the gold as worthless, only taking supplies and horses as they leave the wagons in a trail of dust.
Who ever wins the previous round starts at the creek bed. The gold bags are then placed in the hay bail bunker half-way down the hill. The losers start at the top of the town. Which ever team has the most players in the bunker with the gold wins.
Outlaws win condition: Hold/Defend the gold until reinforcements arrive.
Lawdawgs win condition: Hold/Defend the gold until reinforcements arrive.
Wildcard: Pappy is a lone Native American that stays behind to exact his peoples revenge. Pappy can shoot both teams and it takes a headshot to take him out. If pappy scalps you with his knife you're out permanently.
Multiple respawns. Round lasts 30 minutes.
Markers Allowed:
Pumps, Pistols, Berthas and hand-fed/tube-fed semi's.